Jumping on the chance, because TimeCube was to be published by a succesful publisher I deciced to work-out the feedback we received from players of original TimeCube. My additions:
– 30 levels rebalanced (level design plus some gameplay elements balance);
– completly new tutorial;
– some in-game GUI polish;
– indie PR (mainly on Twitter).
In result TimeCube 2 had much better retention then previous version of the game and the avarage session length was longer.