Reverse planes control with human-eating aliens. In this line drawing game you will navigate planes to crash into each other! This is why we’re calling it reverse planes control game.
In 2015 I founded JamCastle and this was our first game. Guide a flipman and pass as many obstacles as you can!
I deciced to work-out the feedback we received from players of original TimeCube. In result TimeCube 2 had much better retention then previous version of the game and the avarage session length was longer.
Control the time to avoid obstacles along the way! Are you ready to think outside the box? Check out TimeCube 2 and get your mind blown! Game published on: App Store, Google Play and Windows Phone.
Game made in 1 hour together with graphic artist. Premise: drop pot on the oven without spilling out its delicious content!
Game made for Ludum Dare 30, 72 hours gamejam. Premise: fly with a spaceship to catch items and deliver them to waiting aliens!
Your mission is to abduct as many aircrafts as possible! The game was made from the ground-up during 48 hours newgrounds game jam. What I mean by this is that even the game concept was created during these 48 hours.
I was responsible for game design & implementation on the project. We did this game in 11 days for „The Future: 2030” Construct 2 game jam. Game was awarded as runner-up.
The most succesful title from 11 bit studios. In just mere couple of weeks it went to the top at selling charts on AppStore. It has a marvelous, 94 score on Metacritic and won a prestigious Apple Design Award 🙂
Anomaly Korea is the sequel to the mobile hit game: Anomaly Warzone Earth. Again, it was recognized by players and game media getting e.g., Pocket Gamer Golden Award.
I worked at The Witcher 2: Assassins of Kings (PC). My duties were mainly: game content design&balance.
Towers of Mystoria is a social strategy game for FB with mix of Tower Defense/Tower Offense challenges.
I worked as a game content designer working on: gameplay mechanics, maintaining GDD, designing game world, coming up with descriptions for units and community management.
Mobile runner game that spawned many reeditions and became one of the most popular games of the studio. I worked at basicaly everything design based plus cooperation with programmer and artists.
Treasure River is a simple, yet dynamic game where you get points for collecting treasures. It’a a little game, but I’m proud about its controls (you just move mouse) and treasure collecting system.
Fast paced, explosive arcade game where you drive a car with a mounted flamethrower trying to destroy as many cars as you can. I was the only game designer on the project.
Stealth based game. You have to predict enemy moves and plan yours to kill opponents. I worked on as a game designer at: level design, game design, game balance and did some gameplay feature prototyping using Construct 2.
My first profitable game project and very interesting one, because at first it was played only by text messaging (SMS) like a mud game. It was one of the first games like this in Poland. I worked as a freelance game designer and designed whole game mechanics and its world delivering final GDD.
Strategy/RPG web browser based MMOG. I was the only game designer on the project. One of my biggest freelance projects.
Worked as a freelance game designer at: Level Design : created all levels for Explorer mode of the game and Game Design : I balanced game system (values, properties) and proposed some tweaks about gameplay.