This was a test for employment at one game studio in Poland. I did the game in about 3 days from concept until implementation of proof-of-concept that you can play now. It was based on the pitch studio sent me.
Arcade shoot’em up with a twist: you can control only one canon a time and each canon has its own target distance, so you have to keep switching between canons to destroy enemy robots. It took me five days from the concept to completion. Made in Construct 2.
Experimental platformer exploring a change theme for games. The main concept of the game is built around the idea of giving a player a play-way of changing a board in a dynamic way. It’s WIP and in the future I want to add the goal and make it more intuitive for a player. Made in a week in Construct 2.
My old project that I made on Design Boost Camp workshops with YaQzi 🙂 Arcade gameplay with labyrinth style feeling. You play as an UFO which cannot fly by itself. Instead you have a hook with which you have to catch monsters flying in some direction. When you catch them you fly with them wherever they’re heading.
Prototype of Treasure River that I made during pre-production to test player movement and main gameplay mechanic (collecting treasures). I’m happy especially about controls in this game – you just move your mouse and magic happens, but player still feels in control of his plane. Thanks to this prototype development time of the final game was cut much shorter.
Arcade game in which you steer a car with a flamethrower mounted on a roof. Pure explosion fun where you destroy buildings which gives you speed. The more speed you got, the more buildings you can destroy before time runs out (in theory ;))! Prototype made in 5 days in Construct 2.
1-day game. Twist on Tower Defense formula in which before you place the towers you have to lure enemies in the right spot. Game made in 1 day thanks to Construct 2 and its included pathfinding system 🙂
Game made for fun, small side-project at work and inspired by work 😉 You have five turns. Each turn you have to choose one door. You play as a women having faith in her husband… If behind the door you will see that she’s being cheated then you get a sad face! Otherwise if your husband is faithful to you then you get a smiling face. After fifth turn if you have more sad faces then smiling faces you lost.